Physical Address
304 North Cardinal St.
Dorchester Center, MA 02124
Physical Address
304 North Cardinal St.
Dorchester Center, MA 02124

Apple has once again revolutionized user interface design with the introduction of Liquid Glass UI, their newest design language announced at WWDC 2025. This groundbreaking visual system represents the biggest UI update to iOS, iPadOS, and macOS in recent years, fundamentally changing how we interact with Apple devices.
As a developer who has worked with Apple’s design systems since the early days of iOS, I can confidently say that this glass-based interface marks a pivotal moment in mobile app design. This isn’t just another visual refresh – it’s a complete reimagining of how digital interfaces can feel more natural, responsive, and alive.
The translucent interface system introduced at Apple’s developer conference represents a fundamental shift in how we think about digital interfaces. Available in iOS 26 and later versions, this design approach brings unprecedented fluidity and depth to mobile interfaces.
Apple’s latest visual framework creates dynamic, responsive surfaces that adapt to content, user interaction, and environmental conditions. Unlike static interface elements, this glass-inspired design language responds intelligently to user touches and system themes.
The core philosophy behind Apple’s glass aesthetic isn’t just about making interfaces look glassy or glossy. Instead, it behaves like an actual material that bends light, responds to input with depth and fluidity, and creates a more immersive user experience. Think of it as digital glass that’s alive and responsive to your touch.
This new design system unifies Apple’s platform design language while providing a more dynamic and expressive user experience across all Apple devices. From iPhones to Vision Pro headsets, the translucent design creates consistency while adapting beautifully to each device’s unique capabilities.
To understand why Apple’s glass interface matters, we need to look at how iOS design has evolved over the past decade:
Skeuomorphic Era (2007-2013): Early iOS featured realistic textures, shadows, and materials that mimicked real-world objects. Think leather textures in Calendar and realistic bookshelves in iBooks.
Flat Design (2013-2016): iOS 7 introduced a radical shift to flat, minimalist design with bright colors and clean typography. This removed visual clutter but sometimes sacrificed usability cues.
Translucent Design (2016-2020): Apple began introducing blur effects and translucency with Control Center and notification panels, adding depth while maintaining clarity.
Dynamic Design (2020-2025): Recent iOS versions incorporated adaptive colors, dynamic typography, and context-aware interfaces that respond to user preferences and environmental conditions.
Glass Era (2025-Present): The newest evolution combines all previous learnings into a cohesive, fluid system that feels both familiar and revolutionary.
One of the most impressive aspects of the new glass system is its adaptive transparency functionality. Unlike static blur effects, glass backgrounds intelligently react to the content behind them. If there’s a bright image underneath, the glass becomes more opaque to maintain readability. When positioned over darker content, it allows more light to pass through.
This adaptive behavior means developers no longer need to worry as much about contrast issues. The system automatically adjusts to ensure text remains readable while maintaining the beautiful glass aesthetic.
Subtle movement gives glass interfaces a genuine sense of depth. When users scroll or interact with elements, different layers move at slightly different speeds, creating a natural parallax effect. This isn’t the heavy-handed parallax of the past, but refined, purposeful motion that enhances the user experience without causing motion sickness.
The parallax effects are particularly noticeable when tilting devices or using 3D Touch interactions. Elements feel like they’re floating in space, creating a more immersive and engaging interface.
The glass system seamlessly integrates with iOS’s existing Dynamic Theming. In light mode, the glass appears bright and airy. In dark mode, it becomes deeper and more mysterious. The system also responds to accent colors, allowing the glass to take on subtle color tints that match user preferences.
This integration extends to wallpapers as well. The translucent elements can pick up colors and tones from background images, creating a more cohesive visual experience across the entire system.
Building on the popular glassmorphism trend, Apple’s implementation includes softer shadows, multi-layered blur effects, and improved contrast management for accessibility. The result is glass that feels more realistic while remaining highly functional.
The multi-layered approach means that glass elements can have different levels of transparency and blur, creating more sophisticated visual hierarchies. Primary content might use less blur, while secondary elements fade further into the background.
Apple’s motivation for creating this translucent interface stems from several strategic goals:
With devices ranging from Apple Watch to Vision Pro, Apple needed a design language that could work across vastly different screen sizes and interaction methods. The glass framework provides this consistency while adapting beautifully to each platform’s unique requirements.
The design is particularly well-suited for Apple’s Vision Pro headset, where spatial computing and depth perception are crucial. Glass elements create natural visual hierarchies in 3D space, making it easier for users to understand which elements are interactive and how they relate to each other.
In an increasingly crowded smartphone market, Apple continues to differentiate through superior design. The glass aesthetic makes apps feel more premium, futuristic, and alive, reinforcing Apple’s position as a design leader.
Surprisingly, the new glass system is more performance-efficient than previous blur implementations. Apple’s engineers have optimized the rendering pipeline to reduce GPU strain while delivering more sophisticated visual effects.
Many developers ask how to get started with Apple’s glass interface in their apps. Apple has made the translucent design system accessible through both SwiftUI and UIKit, providing developers with powerful tools to create stunning interfaces. Here’s how to enable glass effects in your projects.
The most straightforward way to create glass effects in SwiftUI is through the enhanced Material system. Here’s how to use the new translucent components:
// Basic glass background implementation
VStack {
Text("Hello, World!")
.padding()
}
.background(.liquidGlass)
// Adaptive glass with custom intensity
VStack {
Text("Dynamic Content")
.padding()
}
.background(.liquidGlass(.adaptive))
// Custom glass button with color tinting
Button("Glass Button") {
// Action
}
.padding()
.background(.liquidGlass(.tinted(.blue)))
// Glass card components
VStack {
Image("profilePhoto")
Text("User Profile")
}
.background(.liquidGlass(.card))
For UIKit developers, Apple provides new blur effect variants. Here’s the implementation code:
// Create glass blur effect
let blurEffect = UIBlurEffect(style: .liquidGlass)
let blurView = UIVisualEffectView(effect: blurEffect)
// Add vibrancy for text and controls
let vibrancyEffect = UIVibrancyEffect(blurEffect: blurEffect,
style: .liquidGlassLabel)
let vibrancyView = UIVisualEffectView(effect: vibrancyEffect)
// Configure adaptive behavior
blurView.adaptiveIntensity = true
blurView.respondsToMotion = true
While Apple’s glass system is more efficient than previous implementations, developers should still follow best practices:
While Apple’s glass interface is primarily designed for native platforms, many web developers wonder about creating similar translucent effects for web applications. Although there’s no official web support from Apple, developers can create similar effects using modern CSS techniques.
Here’s how to recreate glass-like effects for web projects:
.glass-interface {
background: rgba(255, 255, 255, 0.1);
backdrop-filter: blur(20px);
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 12px;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.1);
}
.glass-button {
background: linear-gradient(145deg,
rgba(255, 255, 255, 0.15),
rgba(255, 255, 255, 0.05));
backdrop-filter: blur(15px);
transition: all 0.3s ease;
}
.glass-button:hover {
background: rgba(255, 255, 255, 0.2);
transform: translateY(-2px);
}
You can also find CodePen examples and demos that showcase these web implementations of glass morphism effects.
Apple has already begun implementing the glass design system across its own apps, providing excellent examples of how to use this design language effectively.
The new Wallet app showcases glass beautifully. Credit cards now appear to be made of actual glass, with subtle reflections and depth that make them feel more premium. The glass effect adapts to card colors, creating unique visual signatures for different payment methods.
Music app interfaces now use translucent elements for player controls and playlist headers. The glass picks up colors from album artwork, creating dynamic, immersive experiences that change with each song. The adaptive transparency ensures controls remain visible regardless of background complexity.
The Weather app uses glass for condition cards and forecast panels. The glass becomes more or less transparent based on weather conditions – clearer for sunny days, more opaque for storms. This subtle detail reinforces the app’s content in an elegant way.
System-level interfaces benefit enormously from the glass aesthetic. Control Center toggles feel more tactile and responsive, while notification panels provide better visual separation between different types of content.
Based on my experience implementing Apple’s translucent design system in production apps, here are essential best practices:
Use Glass Purposefully: Don’t add glass effects just because you can. Each translucent element should serve a specific purpose – whether that’s creating visual hierarchy, improving readability, or enhancing the tactile feel of interactive elements.
Maintain Readability: Always test text contrast on different backgrounds. While the glass system adapts automatically, you should verify that your content remains accessible in various lighting conditions and accessibility settings.
Consider Context: Glass effects that work well in a media app might be overwhelming in a productivity tool. Match the intensity of your glass effects to your app’s personality and use cases.
Layer Management: Keep glass effects organized in clear visual hierarchies. Primary content should use subtle glass effects, while background elements can be more transparent.
Animation Timing: When animating glass elements, use Apple’s standard timing curves (easeInOut, spring) to maintain consistency with system animations.
Accessibility Support: Always provide high-contrast alternatives and respect user settings for reduced motion and increased contrast.
While Apple’s glass interface is beautiful, it’s essential to ensure it remains accessible to all users. The accessibility features built into Apple’s implementation address common concerns about translucent interfaces.
Some users with visual impairments may struggle with translucent interfaces. Apple has built in several accessibility features:
The subtle motion effects in the glass system respect user preferences for reduced motion. When users enable “Reduce Motion” in accessibility settings, glass elements maintain their visual appeal while eliminating potentially problematic animations.
Glass interfaces can sometimes create cognitive overload for users with attention disorders. Best practices include:
To experience Apple’s glass interface on iPhone, users need iOS 26 or later. The effects are automatically available in system apps and third-party apps that implement the APIs.
Unfortunately, Apple’s glass design system isn’t available for Android since it’s exclusive to Apple platforms. Android developers can create similar glass morphism effects using Material Design principles and custom blur implementations.
Similarly, the glass interface isn’t officially supported on Windows or Samsung devices. However, developers can recreate similar aesthetic effects using platform-specific APIs and design systems.
One concern many developers have about Apple’s glass system is performance impact, especially on older devices. Apple has addressed this through several optimization techniques:
The new rendering pipeline uses Metal Performance Shaders to efficiently process blur and transparency effects. This reduces battery drain while delivering smoother animations.
On older devices, the system automatically reduces glass effect complexity while maintaining the overall visual design. Users get a consistent experience regardless of their hardware.
Many glass calculations happen during idle moments, ensuring that interactive performance remains smooth even with complex glass effects active.
Apple’s glass design system represents more than just a visual update – it signals Apple’s vision for the future of human-computer interaction.
As Apple pushes further into spatial computing with Vision Pro, the glass framework provides a foundation for interfaces that work in both 2D and 3D environments. The same design principles that make glass elements beautiful on iPhone screens translate naturally to floating panels in augmented reality.
We’re likely to see glass design principles appear across all Apple platforms, creating unprecedented consistency between Watch, iPhone, iPad, Mac, and Vision Pro interfaces.
Major app developers are already experimenting with glass implementations. Design systems from companies like Airbnb, Spotify, and Instagram are incorporating translucent elements that work harmoniously with Apple’s system interfaces.
Apple has provided comprehensive resources for developers wanting to implement the glass design system. Many designers also seek Figma templates and design resources for this new aesthetic.
If you’re ready to implement Apple’s glass design system in your apps, here’s a practical roadmap:
Through my experience implementing Apple’s glass system, I’ve encountered several common challenges:
Problem: Text becomes hard to read over complex backgrounds Solution: Use adaptive transparency and increase text weight in glass environments
Problem: Glass effects cause frame drops on iPhone X and earlier Solution: Implement progressive enhancement with simpler effects for older hardware
Problem: Users don’t understand which glass elements are interactive Solution: Use consistent interaction patterns and subtle animations to indicate interactivity
Problem: Some users find the effects distracting or hard to use Solution: Provide accessibility options and respect user preferences for reduced motion and increased contrast
Apple’s glass design system represents a significant evolution in iOS design, combining visual beauty with practical functionality. As developers, we have the opportunity to create more engaging, immersive experiences while maintaining the usability and accessibility standards users expect from iOS apps.
The key to success with this translucent design language lies in thoughtful implementation. This isn’t about adding glass effects everywhere, but about using them purposefully to enhance user experience. When implemented correctly, Apple’s glass aesthetic can make your app feel more premium, modern, and naturally integrated with the iOS ecosystem.
For developers and designers ready to embrace this new design language, the time to start experimenting is now. Apple has provided excellent tools and resources, and early adopters will have a significant advantage as the glass aesthetic becomes the expected standard for iOS apps.
The future of app design is transparent, fluid, and more beautiful than ever. By mastering Apple’s glass design system, you’re not just following a design trend – you’re preparing your apps for the next generation of Apple devices and user expectations.
Start small, test thoroughly, and gradually expand your use of translucent effects. Your users will appreciate the attention to detail, and your apps will stand out in an increasingly crowded App Store.
The glass future is here, and it’s more exciting than ever.

To get Liquid Glass UI, you need iOS 26 or later, iPadOS 26+, or macOS Ventura 15+. For developers, access the APIs through Xcode 17+ with the latest iOS SDK. Download Apple’s official design resources from the Developer Portal.
Enable Liquid Glass UI by updating to iOS 26+, then use Apple’s provided APIs. In SwiftUI, apply .background(.liquidGlass) to views. In UIKit, create UIVisualEffectView with liquidGlass blur effects.
Update your iPhone to iOS 26 or later to experience Liquid Glass UI in system apps like Wallet, Music, and Control Center. For custom apps, developers need to implement the effects using Apple’s APIs.
Liquid Glass UI is Apple’s latest design language introduced at WWDC 2025. It creates translucent, fluid, and dynamic interfaces that respond to user interactions and environmental conditions across iOS, iPadOS, macOS, and visionOS.
Liquid Glass UI is exclusive to Apple platforms. Android developers can create similar glass morphism effects using Material Design’s latest guidelines and custom implementations with blur and transparency.
There are no legitimate APK files for Liquid Glass UI as it’s an Apple-exclusive design system. Be cautious of fake APKs claiming to provide this functionality on Android devices.
Apple provides official Figma templates through their Developer Program. Community designers have also created Liquid Glass UI kits available on Figma Community and design marketplaces.